Showing posts with label Brand story. Show all posts
Showing posts with label Brand story. Show all posts

Sunday, August 21, 2016

Know when you need an expert for entertainment

This is the fifth installment in the 8 part series: 8 Things You Should Know Before Making Entertainment For Your Brand


The old saying: “everyone has a story in them.” Needs a second half that says: “but you need to be professionally trained to develop commercial entertainment.”   

The old adage is more than just a saying. Humans are evolved to instinctually participate in story. It’s how we teach and change. Because of this, it’s tempting to feel we are qualified to create or manage the development of stories for our brands, companies and efforts.

But when it comes to creating commercially successful entertainment, it’s a bit like saying you like to sing in the shower so next stop is winning on “The Voice.” That’s a one in a million undiscovered talent story and there’s a whole lot more craft to the development process of entertainment than learning to sing a song well.

Net/net, Brand managers, marketing directors, Industrial designers, licensing directors, and art directors are generally not trained in the craft of story development.

There are rich and additive ways for all of the above to engage with and inform the story development process but I highly recommend finding that person who can lead your team in a successful interaction with story developers who can insure you get the story that will drive your brand and at the same time, achieve real excellence in entertainment.

This can take the form of a single, experienced, individual, or it can be achieved through finding and partnering with a studio, network, or development company that is also experienced with a track record of delivering success in your lane. By lane I mean that if you need a girls property developed, find the talent that has been successful in girls entertainment etc. There is no person or company that is simply good at all things.

Choosing that expert also effects what you own, how much leverage you’ll have in rights retention and how early you will get momentum and placement. There’s a lot of detail and variation in that statement and I won’t unbox that in this post but generally there’s two big buckets two consider. Developing your unique and ownable story idea using an individual talent prior to attaching a studio or attach a studio first. Usually, if you have defined your story and its details prior to studio attachment, you can retain more of the rights. Either way is quite workable with different advantages and you have to decide what your goals, budget and access to talent are.

Whichever road you choose, attaching professional, full-time, entertainment talent to run and develop your entertainment is the best insurance you can buy for success.

The next installment in this 8 part series is:

Do the right work before beginning story development

Friday, August 5, 2016

Developing Entertainment For Your Brand Needs A Different Time Cycle




 Excellence takes time, talent, and the right process and environment to discover and grow the big idea. 

In today's crowded entertainment and story marketplace, nothing short of excellence creates success 

There is no "good enough" when it comes to getting over the creative bar that will find and attach an audience. I'm not talking about how expensive the entertainment is nor about any particular style or genre. There are many examples of excellent entertainment that doesn't break the bank from a production budget standpoint.

A big challenge for many non-entertainment companies (I define this as a company whose primary product is not the entertainment itself) is to understand and support the process and timeframe necessary to achieve the story excellence needed to effectively compete. This is understandable (though not desirable) because you always get the behavior you incentivize for and if you make your profit from something else other than the entertainment, then that's where you'll focus your process, competencies and decisions. 

Product, service and experience companies all have very unique and specific milestones and timeframes that become ingrained in their cycle planning process. It becomes critical for there to be someone involved who understands the uniquely different, and often changing timeframes and development steps involved in entertainment development. This is especially key in setting the horizon for when the entertainment will meet up with product, experience and/or service. I have seen many cases where getting the financial approval to proceed with the entertainment development is tightly tied to the new product concept to be launched 12 or 24 months in the future. By the time funding approval is received based on those non-entertainment approval cycles, there remains little or no time for development. This usually guarantees mediocre or worse results because everything depends on the breakthroughs that occur in development.

Entertainment development is a highly iterative process within which highly trained creatives are striving to “crack the story” and find a new way to tell a timeless story.  The process works best when, in the development phase, everyone involved in the process is willing to repeatedly dump 90% of the work because a powerful discovery has been made that is clearly going to be the heart of the idea and now everything must comform to that newfound heart. Discovery happens at a certain rate in each project and it can't be rushed without diminishing the quality of the end result.

There are very good reasons why entertainment studios of all sizes are organized into “Development” and “Production.” Nothing is certain in development until the big idea has been found and refined because only excellence will succeed. The gods of development are: Creation, Uniqueness, Human Truth, Excellence of Concept, Vision and more. The Gods of production are: Cost, Schedule, Refinement, Expansion, Excellence and Consistency and Effeciency.

For brand companies entering this new world, committing to entertainment needs to include the commitment to the uncertain timing of the development phase. This can be uncomfortable because the decision to pursue entertainment often comes as part of a plan to drive and support specific product, licensing or  service/experience rollouts. Production timing can be hard planned but if you don’t already have the new story in hand, plan in the 6, 12, or 18 months necessary to find that story. 

More of the future of your brand will be shaped by this work than you may imagine.

The upcoming fourth installment in the 8 part blog series "8 Things You Should Know Before Making Entertainment For Your Brand" will be:

Support It Well 

or Don't Spend the Time and Money